#ifndef _WINSTA_H
/**
* The BEEPINPUT structure performs a beep in the session.
*
* \sa https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-tsts/2faf4c5b-3a79-491a-9d1a-145f46a797d1
*/
typedef struct _BEEPINPUT
{
/**
* If the session ID is 0, this can be any of the values that can be passed to the standard MessageBeep function.
* If the session ID is not 0, a frequency and duration is chosen by the server to send as a beep to the session.
*/
ULONG Type;
} BEEPINPUT, *PBEEPINPUT;
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