// d3d10umddi.h
typedef enum D3D10_DDI_BLEND_OP {
D3D10_DDI_BLEND_OP_ADD,
D3D10_DDI_BLEND_OP_SUBTRACT,
D3D10_DDI_BLEND_OP_REV_SUBTRACT,
D3D10_DDI_BLEND_OP_MIN,
D3D10_DDI_BLEND_OP_MAX
} ;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10_DDI_BLEND_OP enumeration type contains values that identify blending operations in a call to the driver's CreateBlendState function.
D3D10_DDI_BLEND_OP_ADDThe result is the destination added to the source (Result = Source + Destination).
D3D10_DDI_BLEND_OP_SUBTRACTThe result is the destination subtracted from to the source (Result = Source - Destination).
D3D10_DDI_BLEND_OP_REV_SUBTRACTThe result is the source subtracted from the destination (Result = Destination - Source).
D3D10_DDI_BLEND_OP_MINThe result is the minimum of the source and destination (Result = MIN(Source, Destination))
D3D10_DDI_BLEND_OP_MAXThe result is the maximum of the source and destination (Result = MAX(Source, Destination))