D3D10_DDI_BLEND_OP - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef enum D3D10_DDI_BLEND_OP {
  D3D10_DDI_BLEND_OP_ADD,
  D3D10_DDI_BLEND_OP_SUBTRACT,
  D3D10_DDI_BLEND_OP_REV_SUBTRACT,
  D3D10_DDI_BLEND_OP_MIN,
  D3D10_DDI_BLEND_OP_MAX
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d10umddi-d3d10_ddi_blend_op)

D3D10_DDI_BLEND_OP enumeration

Description

The D3D10_DDI_BLEND_OP enumeration type contains values that identify blending operations in a call to the driver's CreateBlendState function.

Constants

D3D10_DDI_BLEND_OP_ADD

The result is the destination added to the source (Result = Source + Destination).

D3D10_DDI_BLEND_OP_SUBTRACT

The result is the destination subtracted from to the source (Result = Source - Destination).

D3D10_DDI_BLEND_OP_REV_SUBTRACT

The result is the source subtracted from the destination (Result = Destination - Source).

D3D10_DDI_BLEND_OP_MIN

The result is the minimum of the source and destination (Result = MIN(Source, Destination))

D3D10_DDI_BLEND_OP_MAX

The result is the maximum of the source and destination (Result = MAX(Source, Destination))

See also

CreateBlendState