// d3d10umddi.h
typedef enum D3D10_DDI_MAP_FLAG {
D3D10_DDI_MAP_FLAG_DONOTWAIT,
D3D10_DDI_MAP_FLAG_MASK
} ;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10_DDI_MAP_FLAG enumeration type contains flags that identify how to map to a subresource in a call to the driver's ResourceMap function.
D3D10_DDI_MAP_FLAG_DONOTWAITThe driver can call the pfnSetErrorCb function to set the ERR_WASSTILLDRAWING error code if contention exists between an application and hardware when the driver receives the call to ResourceMap.
D3D10_DDI_MAP_FLAG_MASKA mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration.