D3D10_DDI_SAMPLER_DESC - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10_DDI_SAMPLER_DESC {
  [in] D3D10_DDI_FILTER               Filter;
  [in] D3D10_DDI_TEXTURE_ADDRESS_MODE AddressU;
  [in] D3D10_DDI_TEXTURE_ADDRESS_MODE AddressV;
  [in] D3D10_DDI_TEXTURE_ADDRESS_MODE AddressW;
  [in] FLOAT                          MipLODBias;
  [in] UINT                           MaxAnisotropy;
  [in] D3D10_DDI_COMPARISON_FUNC      ComparisonFunc;
       FLOAT                          BorderColor[4];
  [in] FLOAT                          MinLOD;
  [in] FLOAT                          MaxLOD;
} D3D10_DDI_SAMPLER_DESC;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10_ddi_sampler_desc)

D3D10_DDI_SAMPLER_DESC structure

Description

The D3D10_DDI_SAMPLER_DESC structure describes a sampler.

Members

Filter [in]

A D3D10_DDI_FILTER-typed value that indicates the filter property for a sampler.

AddressU [in]

A D3D10_DDI_TEXTURE_ADDRESS_MODE-typed value that indicates the texture-address mode for the u coordinate.

AddressV [in]

A D3D10_DDI_TEXTURE_ADDRESS_MODE-typed value that indicates the texture-address mode for the v coordinate.

AddressW [in]

A D3D10_DDI_TEXTURE_ADDRESS_MODE-typed value that indicates the texture-address mode for the w coordinate.

MipLODBias [in]

A single-precision float that affects the level that the driver selects for MIP-map level of detail (LOD).

MaxAnisotropy [in]

The maximum valid value for the anisotropy texture-stage state.

ComparisonFunc [in]

A D3D10_DDI_COMPARISON_FUNC-typed value that indicates the sampler-comparison function to perform.

BorderColor [in]

A four-element array of single-precision float vectors for RGBA, where Red == 0. The border color is used when the D3D10_DDI_TEXTURE_ADDRESS_BORDER value is specified in the AddressU, AddressV, or AddressW member. The float should be converted to the appropriate resource format.

MinLOD [in]

A single-precision float vector for the minimum level of detail (LOD) for the sampler.

MaxLOD [in]

A single-precision float vector for the maximum level of detail (LOD) for the sampler.

See also

CalcPrivateSamplerSize

CreateSampler

D3D10_DDI_COMPARISON_FUNC

D3D10_DDI_FILTER

D3D10_DDI_TEXTURE_ADDRESS_MODE