D3D10_DDI_VIEWPORT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10_DDI_VIEWPORT {
  [in] FLOAT TopLeftX;
  [in] FLOAT TopLeftY;
       FLOAT Width;
  [in] FLOAT Height;
  [in] FLOAT MinDepth;
  [in] FLOAT MaxDepth;
} D3D10_DDI_VIEWPORT;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10_ddi_viewport)

D3D10_DDI_VIEWPORT structure

Description

The D3D10_DDI_VIEWPORT structure describes a viewport.

Members

TopLeftX [in]

A single-precision float vector for the top-left x-coordinate of the viewport.

TopLeftY [in]

A single-precision float vector for the top-left y-coordinate of the viewport.

Width

[in] A single-precision float vector for the width of the viewport.

Height [in]

A single-precision float vector for the height of the viewport.

MinDepth [in]

A single-precision float vector for the minimum depth of the viewport.

MaxDepth [in]

A single-precision float vector for the maximum depth of the viewport.

See also

SetViewports