// d3d10umddi.h
typedef struct D3D10_DDI_VIEWPORT {
[in] FLOAT TopLeftX;
[in] FLOAT TopLeftY;
FLOAT Width;
[in] FLOAT Height;
[in] FLOAT MinDepth;
[in] FLOAT MaxDepth;
} D3D10_DDI_VIEWPORT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10_DDI_VIEWPORT structure describes a viewport.
TopLeftX [in]A single-precision float vector for the top-left x-coordinate of the viewport.
TopLeftY [in]A single-precision float vector for the top-left y-coordinate of the viewport.
Width[in] A single-precision float vector for the width of the viewport.
Height [in]A single-precision float vector for the height of the viewport.
MinDepth [in]A single-precision float vector for the minimum depth of the viewport.
MaxDepth [in]A single-precision float vector for the maximum depth of the viewport.