// d3d10umddi.h
typedef struct D3D10_DDIARG_SUBRESOURCE_UP {
[in] VOID *pSysMem;
[in] UINT SysMemPitch;
[in] UINT SysMemSlicePitch;
} D3D10_DDIARG_SUBRESOURCE_UP;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10_DDIARG_SUBRESOURCE_UP structure describes initialization information about a subresource.
pSysMem [in]A pointer to a buffer that contains the contents of the subresource to copy from.
SysMemPitch [in]The pitch, in bytes, of the surface--that is, the distance, in bytes, to the start of the next row.
SysMemSlicePitch [in]The pitch, in bytes, of the depth slice--that is, the distance, in bytes, to the start of the next depth, where a 3-D subresource is composed of width x rows x depth.