D3D10_DDIARG_SUBRESOURCE_UP - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10_DDIARG_SUBRESOURCE_UP {
  [in] VOID *pSysMem;
  [in] UINT SysMemPitch;
  [in] UINT SysMemSlicePitch;
} D3D10_DDIARG_SUBRESOURCE_UP;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10_ddiarg_subresource_up)

D3D10_DDIARG_SUBRESOURCE_UP structure

Description

The D3D10_DDIARG_SUBRESOURCE_UP structure describes initialization information about a subresource.

Members

pSysMem [in]

A pointer to a buffer that contains the contents of the subresource to copy from.

SysMemPitch [in]

The pitch, in bytes, of the surface--that is, the distance, in bytes, to the start of the next row.

SysMemSlicePitch [in]

The pitch, in bytes, of the depth slice--that is, the distance, in bytes, to the start of the next depth, where a 3-D subresource is composed of width x rows x depth.

See also

D3D10DDIARG_CREATERESOURCE