// d3d10umddi.h
typedef struct D3D10DDIARG_SIGNATURE_ENTRY {
[in] D3D10_SB_NAME SystemValue;
[in] UINT Register;
[in] BYTE Mask;
} D3D10DDIARG_SIGNATURE_ENTRY;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10DDIARG_SIGNATURE_ENTRY structure describes an entry for a signature.
SystemValue [in]The D3D10_SB_NAME-typed value that indicates the system name of the signature entry. The D3D10_SB_NAME enumeration is defined in the D3d10tokenizedprogramformat.hpp header file. One of the following values can be set.
| Value | System name |
|---|---|
| D3D10_SB_NAME_UNDEFINED (0) | The entry does not have a system name. |
| D3D10_SB_NAME_POSITION (1) | Position. |
| D3D10_SB_NAME_CLIP_DISTANCE (2) | Clip distance. |
| D3D10_SB_NAME_CULL_DISTANCE (3) | Cull distance. |
| D3D10_SB_NAME_RENDER_TARGET_ARRAY_INDEX (4) | Render target array index. |
| D3D10_SB_NAME_VIEWPORT_ARRAY_INDEX (5) | Viewport array index. |
| D3D10_SB_NAME_VERTEX_ID (6) | Vertex ID. |
| D3D10_SB_NAME_PRIMITIVE_ID (7) | Primitive ID. |
| D3D10_SB_NAME_INSTANCE_ID (8) | Instance ID. |
| D3D10_SB_NAME_IS_FRONT_FACE (9) | Is front face. |
Register [in]The number of the register for the signature entry.
Mask [in]The xyzw mask for the signature entry. The four least significant bits (LSBs) of the mask represent xyzw respectively.
D3D10DDIARG_STAGE_IO_SIGNATURES