// d3d10umddi.h
typedef struct D3D10DDIARG_TEX3D_RENDERTARGETVIEW {
[in] UINT MipSlice;
[in] UINT FirstW;
[in] UINT WSize;
} D3D10DDIARG_TEX3D_RENDERTARGETVIEW;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10DDIARG_TEX3D_RENDERTARGETVIEW structure describes a three-dimensional (3-D) texture that is used to create a render target view in a call to the CreateRenderTargetView function.
MipSlice [in]The identifier of the MIP-map slice.
FirstW [in]The identifier of the first array slice.
WSize [in]The number of array slices for the texture.
CalcPrivateRenderTargetViewSize
D3D10DDIARG_CREATERENDERTARGETVIEW