D3D10DDIARG_TEX3D_RENDERTARGETVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D10DDIARG_TEX3D_RENDERTARGETVIEW {
  [in] UINT MipSlice;
  [in] UINT FirstW;
  [in] UINT WSize;
} D3D10DDIARG_TEX3D_RENDERTARGETVIEW;
View the official Windows Driver Kit DDI reference

NtDoc

No description available.

Windows Driver Kit DDI reference (ns-d3d10umddi-d3d10ddiarg_tex3d_rendertargetview)

D3D10DDIARG_TEX3D_RENDERTARGETVIEW structure

Description

The D3D10DDIARG_TEX3D_RENDERTARGETVIEW structure describes a three-dimensional (3-D) texture that is used to create a render target view in a call to the CreateRenderTargetView function.

Members

MipSlice [in]

The identifier of the MIP-map slice.

FirstW [in]

The identifier of the first array slice.

WSize [in]

The number of array slices for the texture.

See also

CalcPrivateRenderTargetViewSize

CreateRenderTargetView

D3D10DDIARG_CREATERENDERTARGETVIEW