// d3d10umddi.h
typedef struct D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW {
[in] UINT MipSlice;
[in] UINT FirstArraySlice;
[in] UINT ArraySize;
} D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW structure describes a cube texture that is used to create a render target view in a call to the CreateRenderTargetView function.
MipSlice [in]The identifier of the MIP-map slice.
FirstArraySlice [in]The identifier of the first array slice.
ArraySize [in]The number of array slices for the texture.
CalcPrivateRenderTargetViewSize
D3D10DDIARG_CREATERENDERTARGETVIEW