// d3d10umddi.h
typedef struct D3D11_1_DDI_BLEND_DESC {
[in] BOOL AlphaToCoverageEnable;
[in] BOOL IndependentBlendEnable;
D3D11_1_DDI_RENDER_TARGET_BLEND_DESC RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_1_DDI_BLEND_DESC;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a blend state. Used by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.
AlphaToCoverageEnable [in]A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.
IndependentBlendEnable [in]A Boolean value that specifies only whether the CalcPrivateBlendStateSize(D3D11_1) function replicated the first entry in the array that the RenderTarget member specifies to the other entries of that array. TRUE indicates the first entry was not replicated; FALSE indicates that the first entry in the array in the RenderTarget member is replicated to the other entries of the array.
RenderTarget [in]An array of D3D11_1_DDI_RENDER_TARGET_BLEND_DESC structures that indicate the blend state for each associated render target.
CalcPrivateBlendStateSize(D3D11_1)
D3D11_1_DDI_RENDER_TARGET_BLEND_DESC