// d3d10umddi.h
typedef struct D3D11_1DDI_ARCHITECTURE_INFO_DATA {
BOOL TileBasedDeferredRenderer;
} D3D11_1DDI_ARCHITECTURE_INFO_DATA;
View the official Windows Driver Kit DDI referenceNo description available.
Describes information about display adapter architecture.
TileBasedDeferredRendererSpecifies whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. The value is TRUE if the rendering device batches rendering commands and FALSE otherwise.