// d3d10umddi.h
typedef enum D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS {
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED,
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP,
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY,
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Defines capabilities related to input formats for a Microsoft Direct3D 11 video processor.
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACEDThe video processor can deinterlace an input stream that contains interlaced RGB video.
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMPThe video processor can perform color adjustment on RGB video.
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEYThe video processor can perform luma keying on RGB video.
D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACEDThe video processor can deinterlace input streams with palettized color formats.
These flags define video processing capabilities that usually are not needed, and that video devices are therefore not required to support.
The first three flags relate to RGB support for functions that are normally applied to YCbCr video: deinterlacing, color adjustment, and luma keying. A device that supports these functions for YCbCr is not required to support them for RGB input. Supporting RGB input for these functions is an additional capability, reflected by these constants. Note that the driver might convert the input to another color space, perform the indicated function, and then convert the result back to RGB
Similarly, a device that supports deinterlacing is not required to support deinterlacing of palettized formats. This capability is indicated by the D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED enumeration value.