// d3d10umddi.h
typedef enum D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG {
D3D11_DDI_CREATE_DSV_READ_ONLY_DEPTH,
D3D11_DDI_CREATE_DSV_READ_ONLY_STENCIL,
D3D11_DDI_CREATE_DSV_FLAG_MASK
} ;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG enumeration type contains values that identify the type of depth-stencil view to create through a call to the driver's CreateDepthStencilView(D3D11) function.
D3D11_DDI_CREATE_DSV_READ_ONLY_DEPTHThe driver should create a read-only depth view.
D3D11_DDI_CREATE_DSV_READ_ONLY_STENCILThe driver should create a read-only stencil view.
D3D11_DDI_CREATE_DSV_FLAG_MASKA mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration.
D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG values are specified in the Flags member of the D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure to indicate the type of depth-stencil view to create.
D3D11DDIARG_CREATEDEPTHSTENCILVIEW