D3D11_DDI_SHADER_MIN_PRECISION - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef enum D3D11_DDI_SHADER_MIN_PRECISION {
  D3D11_DDI_SHADER_MIN_PRECISION_10_BIT,
  D3D11_DDI_SHADER_MIN_PRECISION_16_BIT
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d10umddi-d3d11_ddi_shader_min_precision)

D3D11_DDI_SHADER_MIN_PRECISION enumeration

Description

Specifies minimum precision levels that the user-mode driver supports in shaders.

Constants

D3D11_DDI_SHADER_MIN_PRECISION_10_BIT

The minimum precision level is 10-bit.

D3D11_DDI_SHADER_MIN_PRECISION_16_BIT

The minimum precision level is 16-bit.