D3D11DDIARG_BUFFER_RENDERTARGETVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D11DDIARG_BUFFER_RENDERTARGETVIEW {
  union {
    [in] UINT FirstElement;
    [in] UINT ElementOffset;
  };
  union {
    [in] UINT NumElements;
    [in] UINT ElementWidth;
  };
} D3D11DDIARG_BUFFER_RENDERTARGETVIEW;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d11ddiarg_buffer_rendertargetview)

D3D11DDIARG_BUFFER_RENDERTARGETVIEW structure

Description

The D3D11DDIARG_BUFFER_RENDERTARGETVIEW structure describes a buffer that is used to create a render target view in a call to the CreateRenderTargetView function.

Members

FirstElement [in]

The offset, in bytes, to the first element in the buffer.

ElementOffset [in]

The offset, in bytes, to the first element in the buffer.

NumElements [in]

The number of elements in the buffer.

ElementWidth [in]

The width, in elements, in the buffer.

See also

CalcPrivateRenderTargetViewSize

CreateRenderTargetView

D3D10DDIARG_CREATERENDERTARGETVIEW