// d3d10umddi.h
typedef struct D3D11DDIARG_BUFFER_RENDERTARGETVIEW {
union {
[in] UINT FirstElement;
[in] UINT ElementOffset;
};
union {
[in] UINT NumElements;
[in] UINT ElementWidth;
};
} D3D11DDIARG_BUFFER_RENDERTARGETVIEW;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D11DDIARG_BUFFER_RENDERTARGETVIEW structure describes a buffer that is used to create a render target view in a call to the CreateRenderTargetView function.
FirstElement [in]The offset, in bytes, to the first element in the buffer.
ElementOffset [in]The offset, in bytes, to the first element in the buffer.
NumElements [in]The number of elements in the buffer.
ElementWidth [in]The width, in elements, in the buffer.
CalcPrivateRenderTargetViewSize
D3D10DDIARG_CREATERENDERTARGETVIEW