D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef struct D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW {
  union {
    [in] UINT FirstElement;
    [in] UINT ElementOffset;
  };
  union {
    [in] UINT NumElements;
    [in] UINT ElementWidth;
  };
  [in] UINT  Flags;
} D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d10umddi-d3d11ddiarg_bufferex_shaderresourceview)

D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure

Description

The D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView(D3D11) function.

Members

FirstElement [in]

The offset, in bytes, to the first element in the buffer.

ElementOffset [in]

The offset, in bytes, to the first element in the buffer.

NumElements [in]

The number of elements in the buffer.

ElementWidth [in]

The width, in elements, in the buffer.

Flags [in]

A valid bitwise OR of flag values that describe the buffer. Currently, the Direct3D runtime supports only the D3D11_DDI_BUFFEREX_SRV_FLAG_RAW (0x00000001) flag. If this flag is set, the buffer is in raw format.

See also

CalcPrivateShaderResourceViewSize(D3D11)

CreateShaderResourceView(D3D11)

D3D11DDIARG_CREATESHADERRESOURCEVIEW