// d3d10umddi.h
typedef struct D3D11DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY {
[in] UINT Stream;
[in] UINT OutputSlot;
[in] UINT RegisterIndex;
[in] BYTE RegisterMask;
} D3D11DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D11DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY structure describes a portion of the stream output for a geometry shader.
Stream [in]The stream to output from, which is a value between zero and the maximum number of streams that are specified by the driver.
OutputSlot [in]The number of the slot for the portion of the stream output.
RegisterIndex [in]The number of the register for the portion of the stream output.
RegisterMask [in]The xyzw register mask for the portion of the stream output. That is, the four least significant bits (LSBs) of the mask represent xyzw respectively.