// d3d12umddi.h
typedef enum D3D12DDI_CREATE_SHADER_FLAGS {
D3D12DDI_CREATE_SHADER_FLAG_NONE,
D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACING,
D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Defines flags for shader creation.
D3D12DDI_CREATE_SHADER_FLAG_NONENo flag value for shader creation.
D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACINGThe shader is tracing.
D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION
The shader is compiled quickly and less optimally.