D3D12DDI_CREATE_SHADER_FLAGS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_CREATE_SHADER_FLAGS {
  D3D12DDI_CREATE_SHADER_FLAG_NONE,
  D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACING,
  D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_create_shader_flags)

D3D12DDI_CREATE_SHADER_FLAGS enumeration

Description

Defines flags for shader creation.

Constants

D3D12DDI_CREATE_SHADER_FLAG_NONE

No flag value for shader creation.

D3D12DDI_CREATE_SHADER_FLAG_ENABLE_SHADER_TRACING

The shader is tracing.

D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION_0024

D3D12DDI_CREATE_SHADER_FLAG_DISABLE_OPTIMIZATION

The shader is compiled quickly and less optimally.