// d3d12umddi.h
typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0052 {
D3D12DDI_RESOURCE_BINDING_TIER ResourceBindingTier;
D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
D3D12DDI_TILED_RESOURCES_TIER TiledResourcesTier;
D3D12DDI_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
BOOL OutputMergerLogicOp;
D3D12DDI_RESOURCE_HEAP_TIER ResourceHeapTier;
BOOL DepthBoundsTestSupported;
D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
BOOL CopyQueueTimestampQueriesSupported;
D3D12DDI_COMMAND_QUEUE_FLAGS WriteBufferImmediateQueueFlags;
D3D12DDI_VIEW_INSTANCING_TIER ViewInstancingTier;
BOOL BarycentricsSupported;
BOOL ReservedBufferPlacementSupported;
BOOL Deterministic64KBUndefinedSwizzle;
BOOL SRVOnlyTiledResourceTier3;
} D3D12DDI_D3D12_OPTIONS_DATA_0052;
View the official Windows Driver Kit DDI referenceNo description available.
Display options data.
ResourceBindingTierResource binding tier.
ConservativeRasterizationTierConservative rasterization tier.
TiledResourcesTierTiled resource tier.
CrossNodeSharingTierCross node sharing tier.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulationVP and RT array index from any shader feeding rasterizer supported without GS emulation.
OutputMergerLogicOpOutput merger logic option.
ResourceHeapTierResource heap tier.
DepthBoundsTestSupportedDepth bounds test supported.
ProgrammableSamplePositionsTierProgrammable sample positions tier.
CopyQueueTimestampQueriesSupportedCopy queue timestamp queries supported.
WriteBufferImmediateQueueFlagsWrite buffer immediate queue flags.
ViewInstancingTierView instancing tier.
BarycentricsSupportedBarycentrics supported.
ReservedBufferPlacementSupportedReserved buffer placement supported. Supports only just 64KB aligned MSAA.
Deterministic64KBUndefinedSwizzleDeterministic 64KB undefined swizzle.
SRVOnlyTiledResourceTier3Indicates whether the hardware supports SRV-only sparse volume textures.
To support Tiled Resource Tier 3 SRV-Only (shader resource view), the driver must also advertise support for Tiled Resource Tier 2.