D3D12DDI_DESCRIPTOR_RANGE_FLAGS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_DESCRIPTOR_RANGE_FLAGS {
  D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_NONE,
  D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DESCRIPTORS_VOLATILE,
  D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_VOLATILE,
  D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC_WHILE_SET_AT_EXECUTE,
  D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC,
  D3D12DDI_DESCRIPTOR_RANGE_FLAG_0052_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_descriptor_range_flags)

D3D12DDI_DESCRIPTOR_RANGE_FLAGS enumeration

Description

Descriptor range flags.

Constants

D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_NONE

None.

D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DESCRIPTORS_VOLATILE

Descriptors are volatile.

D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_VOLATILE

Data is volatile.

D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC_WHILE_SET_AT_EXECUTE

Data is static while set at execute.

D3D12DDI_DESCRIPTOR_RANGE_FLAG_0013_DATA_STATIC

Data is static.

D3D12DDI_DESCRIPTOR_RANGE_FLAG_0052_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS

Descriptors are static while keeping buffer bounds checks.

Remarks

See also