// d3d12umddi.h
typedef struct D3D12DDI_DISPATCH_MESH_ARGUMENTS {
UINT ThreadGroupCountX;
UINT ThreadGroupCountY;
UINT ThreadGroupCountZ;
} D3D12DDI_DISPATCH_MESH_ARGUMENTS;
View the official Windows Driver Kit DDI referenceNo description available.
Mesh shader threadgroups.
ThreadGroupCountXThread group count in the X direction.
ThreadGroupCountYThread group count in the Y direction.
ThreadGroupCountZTread group count in the Z direction.
The total number of threads is ThreadGroupCountX * ThreadGroupCountY * ThreadGroupCountZ.
See the Mesh Shader Specification for more information.