// d3d12umddi.h
typedef struct D3D12DDI_EXISTING_COLLECTION_DESC_0054 {
D3D12DDI_HSTATEOBJECT_0054 hExistingCollection;
UINT NumExports;
D3D12DDI_EXPORT_DESC_0054 *pExports;
} D3D12DDI_EXISTING_COLLECTION_DESC_0054;
View the official Windows Driver Kit DDI referenceNo description available.
An existing collection. A collection is a state object type that contains any amount of subobjects, but doesn't have constraints.
hExistingCollectionA handle to an existing collection.
NumExportsThe number of D3D12DDI_EXPORT_DESC_0054 structures that pExports points to.
pExportsPointer to an array of D3D12DDI_EXPORT_DESC_0054 structures.
The purpose of a collection is to allow an application to pass an arbitrarily large or small collection of state to drivers to compile at once.