D3D12DDI_GLOBAL_BARRIER_0088 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_GLOBAL_BARRIER_0088 {
  D3D12DDI_BARRIER_SYNC   SyncBefore;
  D3D12DDI_BARRIER_SYNC   SyncAfter;
  D3D12DDI_BARRIER_ACCESS AccessBefore;
  D3D12DDI_BARRIER_ACCESS AccessAfter;
} D3D12DDI_GLOBAL_BARRIER_0088;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_global_barrier_0088)

Description

The D3D12DDI_GLOBAL_BARRIER_0088 structure describes a resource memory access barrier. This barrier is used by global, texture, and buffer barriers to indicate when resource memory must be made visible for a specific access type.

Members

SyncBefore

A D3D12DDI_BARRIER_SYNC value that specifies the synchronization scope of all preceding GPU work that must be completed before executing the barrier.

SyncAfter

A D3D12DDI_BARRIER_SYNC value that specifies the synchronization scope of all subsequent GPU work that must wait until the barrier execution is finished.

AccessBefore

A D3D12DDI_BARRIER_ACCESS value that specifies the write accesses that must be flushed and finished before the barrier is executed.

AccessAfter

A D3D12DDI_BARRIER_ACCESS value that specifies the accesses that must be available for data written via AccessBefore after the barrier is executed.

Remarks

See Enhanced Barriers for general information.

See also

D3D12DDI_BARRIER_ACCESS

D3D12DDI_BARRIER_SYNC

D3D12DDIARG_BARRIER_0088

PFND3D12DDI_BARRIER_0088