// d3d12umddi.h
typedef struct D3D12DDI_GLOBAL_ROOT_SIGNATURE_0054 {
D3D12DDI_HROOTSIGNATURE hGlobalRootSignature;
} D3D12DDI_GLOBAL_ROOT_SIGNATURE_0054;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a named root signature that can be used globally in a ray tracing pipeline, or associated with shaders by name.
hGlobalRootSignatureA handle to a global root signature.