// d3d12umddi.h
typedef struct D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
D3D12DDI_GPU_VIRTUAL_ADDRESS StartAddress;
UINT64 StrideInBytes;
} D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
View the official Windows Driver Kit DDI referenceNo description available.
Describes the GPU virtual address and stride.
StartAddressThe beginning of a virtual address range.
StrideInBytesDefines the indexing stride in bytes, such as for vertices. Only the bottom 32 bits get used. The field is 64 bits purely to make alignment of containing structures clean and obvious everywhere.