D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
  D3D12DDI_GPU_VIRTUAL_ADDRESS StartAddress;
  UINT64                       StrideInBytes;
} D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_gpu_virtual_address_and_stride)

D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE structure

Description

Describes the GPU virtual address and stride.

Members

StartAddress

The beginning of a virtual address range.

StrideInBytes

Defines the indexing stride in bytes, such as for vertices. Only the bottom 32 bits get used. The field is 64 bits purely to make alignment of containing structures clean and obvious everywhere.

Remarks

See also