// d3d12umddi.h
typedef enum D3D12DDI_HIT_GROUP_TYPE {
D3D12DDI_HIT_GROUP_TYPE_TRIANGLES,
D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies the type of hit group.
D3D12DDI_HIT_GROUP_TYPE_TRIANGLESHit group type triangles.
D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVEHit group type procedural primitive.
A hit group is one or more shaders consisting of: