D3D12DDI_HIT_GROUP_TYPE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_HIT_GROUP_TYPE {
  D3D12DDI_HIT_GROUP_TYPE_TRIANGLES,
  D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_hit_group_type)

D3D12DDI_HIT_GROUP_TYPE enumeration

Description

Specifies the type of hit group.

Constants

D3D12DDI_HIT_GROUP_TYPE_TRIANGLES

Hit group type triangles.

D3D12DDI_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE

Hit group type procedural primitive.

Remarks

A hit group is one or more shaders consisting of:

See also