// d3d12umddi.h
typedef enum D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 {
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_DISABLE,
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_ENABLE,
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_CLEAR
} ;
View the official Windows Driver Kit DDI referenceNo description available.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 enumerates the control action(s) to take on a driver-managed shader cache.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_DISABLEDisable the shader cache. A disabled cache cannot be used to look up data or have new data stored in it.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_ENABLEResumes use of the cache.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_CLEARDelete any existing cache content.
D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAGS_0080 is a parameter passed to a driver's PFND3D12DDI_IMPLICITSHADERCACHECONTROL_0080.
A driver will not receive both D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_DISABLE and D3D12DDI_IMPLICIT_SHADER_CACHE_CONTROL_FLAG_0080_ENABLE at the same time.
See the D3D12 Shader Cache APIs specification for more information.
PFND3D12DDI_IMPLICITSHADERCACHECONTROL_0080