// d3d12umddi.h
typedef struct D3D12DDI_LOCAL_ROOT_SIGNATURE_0054 {
D3D12DDI_HROOTSIGNATURE hLocalRootSignature;
} D3D12DDI_LOCAL_ROOT_SIGNATURE_0054;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a local root signature.
hLocalRootSignatureA handle to the local root signature.
For ray tracing shaders, bindings can be defined by one or both of the following root signatures:
Each ray tracing shader used together can use different local root signatures but must use the same root signature.