// d3d12umddi.h
typedef struct D3D12DDI_PRESENT_CONTEXTS_0051 {
HANDLE hContext;
UINT BroadcastContextCount;
HANDLE BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
} D3D12DDI_PRESENT_CONTEXTS_0051;
View the official Windows Driver Kit DDI referenceNo description available.
Describes allocation contexts that content is copied to and from.
hContextA handle to the device context
BroadcastContextCountSpecifies the number of contexts.
BroadcastContextSpecifies the handle of the context to execute the specified commands.