// d3d12umddi.h
typedef struct D3D12DDI_PRESENT_HWQUEUES_0051 {
UINT BroadcastQueueCount;
HANDLE hHwQueues[D3DDDI_MAX_BROADCAST_CONTEXT + 1];
} D3D12DDI_PRESENT_HWQUEUES_0051;
View the official Windows Driver Kit DDI referenceNo description available.
Describes allocation hardware queues that content is copied to and from.
BroadcastQueueCountSpecifies the number of contexts.
hHwQueuesA handle to an array of hardware queues.