D3D12DDI_RANGED_BARRIER_0094 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RANGED_BARRIER_0094 {
  D3D12DDI_RANGED_BARRIER_FLAGS_0094 Flags;
  D3D12DDI_HRESOURCE                 hResource;
  UINT                               Subresource;
  D3D12DDI_RANGE                     Range;
} D3D12DDI_RANGED_BARRIER_0094;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_ranged_barrier_0094)

Description

The D3D12DDI_RANGED_BARRIER_0094 structure describes a resource ranged barrier. This structure replaces the legacy D3D12DDI_RESOURCE_RANGED_BARRIER_0022 structure.

Members

Flags

A D3D12DDI_RANGED_BARRIER_FLAGS_0094 value that specifies flags for the ranged barrier.

hResource

The handle of the resource using the barrier. A NULL value means that the entire GPU cache must be flushed or invalidated. A non-NULL value means that the flush or invalidate action affects a smaller subset of the cache that can contain data for that resource.

Subresource

A D3D12DDI_BARRIER_SUBRESOURCE_RANGE_0088 structure that specifies the range of subresources being barriered.

Range

A D3D12DDI_RANGE structure that describes a memory range.

Remarks

Enhanced barriers fully deprecate the legacy ResourceBarrier DDIs. This includes the ranged barriers used internally by AtomicCopy commands.

See Enhanced Barriers for general information.

See also

D3D12DDI_RANGE

D3D12DDIARG_BARRIER_0094

PFND3D12DDI_BARRIER_0094