// d3d12umddi.h
typedef enum D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE {
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL,
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies the ray tracing acceleration structure type.
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVELTop-level acceleration structure.
D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVELBottom-level acceleration structure.
Geometry for a scene is described to the system using two levels of acceleration structures:
Within a given bottom-level acceleration structure there can be any number either: