D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE {
  D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL,
  D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_raytracing_acceleration_structure_type)

D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE enumeration

Description

Specifies the ray tracing acceleration structure type.

Constants

D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL

Top-level acceleration structure.

D3D12DDI_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL

Bottom-level acceleration structure.

Remarks

Geometry for a scene is described to the system using two levels of acceleration structures:

Within a given bottom-level acceleration structure there can be any number either:

  1. triangle meshes
  2. procedural primitives initially described only by an axis-aligned bounding box (AABB)

See also