D3D12DDI_RAYTRACING_PIPELINE_CONFIG_0075 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RAYTRACING_PIPELINE_CONFIG_0075 {
  UINT                               MaxTraceRecursionDepth;
  D3D12DDI_RAYTRACING_PIPELINE_FLAGS Flags;
} D3D12DDI_RAYTRACING_PIPELINE_CONFIG_0075;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_raytracing_pipeline_config_0075)

Description

D3D12DDI_RAYTRACING_PIPELINE_CONFIG_0075 describes a ray tracing pipeline configuration.

Members

MaxTraceRecursionDepth

The limit on ray recursion for the ray tracing pipeline.

Flags

A D3D12DDI_RAYTRACING_PIPELINE_FLAGS value.

Remarks

A ray tracing pipeline needs one ray tracing pipeline configuration. If multiple shader configurations are present (such as one in each collection to enable independent driver compilation for each one) they must all match when combined into a raytracing pipeline.

See the DirectX Raytracing (DXR) functional specification for more information.

See also

D3D12DDI_RAYTRACING_PIPELINE_FLAGS