// d3d12umddi.h
typedef struct D3D12DDI_RECORD_DISPATCH_GRID_0108 {
UINT16 ByteOffset;
UINT8 NumComponents;
BOOL b16BitsPerComponent;
} D3D12DDI_RECORD_DISPATCH_GRID_0108;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_RECORD_DISPATCH_GRID_0108 structure describes the SV_DispatchGrid field in a record.
ByteOffsetByte offset of SV_DispatchGrid in the record.
NumComponentsNumber of components in SV_DispatchGrid, [1...3]
b16BitsPerComponentIf TRUE, the components in SV_DispatchGrid are uint16, else uint32.
For more information, see Work graphs.
D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0108