// d3d12umddi.h
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS {
D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
View the official Windows Driver Kit DDI referenceNo description available.
Parameters needed to specify whether the application has a dependency on the resource being cleared, to a specific color.
ClearValuePointer to a D3D12DDI_CLEAR_VALUES structure that holds the parameters need to begin a Render Pass.