// d3d12umddi.h
typedef enum D3D12DDI_RESOLVE_MODE {
D3D12DDI_RESOLVE_MODE_DECOMPRESS = 0,
D3D12DDI_RESOLVE_MODE_MIN = 1,
D3D12DDI_RESOLVE_MODE_MAX = 2,
D3D12DDI_RESOLVE_MODE_AVERAGE = 3,
D3D12DDI_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK_0073 = 4,
D3D12DDI_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK_0073 = 5
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies a Render Pass resolve operation in display driver development.
D3D12DDI_RESOLVE_MODE_DECOMPRESS:0Resolves compressed source samples to their uncompressed values. When using this operation, the source and destination resources must have the same sample count, unlike the min, max, and average operations that require the destination to have a sample count of 1.
D3D12DDI_RESOLVE_MODE_MIN:1Resolves the source samples to their minimum value. It can be used with any render target or depth stencil format.
D3D12DDI_RESOLVE_MODE_MAX:2Resolves the source samples to their maximum value. It can be used with any render target or depth stencil format.
D3D12DDI_RESOLVE_MODE_AVERAGE:3Resolves the source samples to their average value. It can be used with any non-integer render target format, including the depth plane. It can't be used with integer render target formats, including the stencil plane.
D3D12DDI_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK_0073:4Transcode sampler feedback maps to an application-usable format.
D3D12DDI_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK_0073:5Transcode sampler feedback maps from an application-usable format.