// d3d12umddi.h
typedef enum D3D12DDI_RESOURCE_BARRIER_TYPE {
D3D12DDI_RESOURCE_BARRIER_TYPE_TRANSITION,
D3D12DDI_RESOURCE_BARRIER_TYPE_ALIASING,
D3D12DDI_RESOURCE_BARRIER_TYPE_UAV,
D3D12DDI_RESOURCE_BARRIER_TYPE_0022_RANGED
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies the type of resource barrier.
D3D12DDI_RESOURCE_BARRIER_TYPE_TRANSITIONA transition barrier that indicates a transition of a set of subresources between different usages.
D3D12DDI_RESOURCE_BARRIER_TYPE_ALIASINGD3D12DDI_RESOURCE_BARRIER_TYPE_UAVAn unordered access view (UAV) barrier that indicates all UAV accesses to a resource must complete before any future UAV accesses can begin.
D3D12DDI_RESOURCE_BARRIER_TYPE_0022_RANGEDA ranged resource barrier.