// d3d12umddi.h
typedef struct D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003 {
D3D12DDI_HRESOURCE hResource;
UINT Subresource;
D3D12DDI_RESOURCE_STATES StateBefore;
D3D12DDI_RESOURCE_STATES StateAfter;
} D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003;
View the official Windows Driver Kit DDI referenceNo description available.
Describes a transition barrier between subresources.
hResourceThe handle of a resource.
SubresourceA subresource.
StateBeforeThe state before a transition.
StateAfterThe state after a transition.