// d3d12umddi.h
typedef enum D3D12DDI_SAMPLER_FEEDBACK_TIER {
D3D12DDI_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
D3D12DDI_SAMPLER_FEEDBACK_TIER_0_9 = 90,
D3D12DDI_SAMPLER_FEEDBACK_TIER_1_0 = 100
} ;
View the official Windows Driver Kit DDI referenceNo description available.
The supported sampler feedback tier.
D3D12DDI_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED:0Sampler feedback is not supported.
D3D12DDI_SAMPLER_FEEDBACK_TIER_0_9:90Sampler feedback is supported for samplers with texture addressing modes D3D12_TEXTURE_ADDRESS_MODE_WRAP or D3D12_TEXTURE_ADDRESS_MODE_CLAMP.
D3D12DDI_SAMPLER_FEEDBACK_TIER_1_0:100Sampler feedback is supported for all texture addressing modes, and feedback-writing methods are supported irrespective of the passed-in shader resource view.
See the D3D Sampler Feedback Specification for more information.
D3D12DDI_D3D12_OPTIONS_DATA_0089