D3D12DDI_SHADER_NODE_0108 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_SHADER_NODE_0108 {
  LPCWSTR                            Shader;
  D3D12DDI_NODE_PROPERTIES_TYPE_0108 PropertiesType;
  union {
    const D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0108 *pBroadcastingLaunchNodeProperties;
    const D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0108   *pCoalescingLaunchNodeProperties;
    const D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0108       *pThreadLaunchNodeProperties;
  };
} D3D12DDI_SHADER_NODE_0108;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_shader_node_0108)

Description

The D3D12DDI_SHADER_NODE_0108 structure describes a shader node in a work graph.

Members

Shader

Name of the shader for the node, after any renaming that might have been done when exporting shaders into a state object.

PropertiesType

A D3D12DDI_NODE_PROPERTIES_TYPE_0108 enumeration that specifies the type of the node properties and which union member is valid.

pBroadcastingLaunchNodeProperties

Pointer to a D3D12DDI_BROADCASTING_LAUNCH_NODE_PROPERTIES_0108 structure that describes the properties of a broadcasting launch node.

pCoalescingLaunchNodeProperties

Pointer to a D3D12DDI_COALESCING_LAUNCH_NODE_PROPERTIES_0108 structure that describes the properties of a coalescing launch node.

pThreadLaunchNodeProperties

Pointer to a D3D12DDI_THREAD_LAUNCH_NODE_PROPERTIES_0108 structure that describes the properties of a thread launch node.

Remarks

For more information, see Work graphs.

See also

D3D12DDI_NODE_0108