// d3d12umddi.h
typedef struct D3D12DDI_STATE_SUBOBJECT_0054 {
D3D12DDI_STATE_SUBOBJECT_TYPE Type;
const void *pDesc;
} D3D12DDI_STATE_SUBOBJECT_0054;
View the official Windows Driver Kit DDI referenceNo description available.
State objects are built out of subobjects. A subobject has a type and corresponding data.
TypeA D3D12DDI_STATE_SUBOBJECT_TYPE that represents the subobject type.
pDescPointer to the description, depending on Type.