// d3d12umddi.h
typedef enum D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAGS_0020 {
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_NONE,
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED,
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_POST_PROCESSING_SUPPORTED,
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_REFERENCE_ONLY_ALLOCATIONS_REQUIRED,
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0032_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAME
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Contains video decode configuration flags.
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_NONEIndicates no configuration flags required.
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIREDIndicates that the height of the output decoded surfaces must be a multiple of 32.
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_POST_PROCESSING_SUPPORTEDIndicates that the driver supports post processing. If this flag is set, the host decoder can set up post-processing by using the conversion flags in D3D12DDI_VIDEO_DECODE_CONVERSION_ARGUMENTS.
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0020_REFERENCE_ONLY_ALLOCATIONS_REQUIREDIndicates that reference resources must be allocated with the D3D12DDI_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY flag in the D3D12DDI_RESOURCE_FLAGS enumeration. References textures must be separate from output textures, similar to performing a format conversion or downscale. This flag must not be set for a value of D3D12DDI_VIDEO_DECODE_TIER_3 or greater. For more information, see the D3D12DDI_VIDEO_DECODE_TIER enumeration.
D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAG_0032_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAMEIndicates that the driver supports resolution change on non-key frames.