// d3d12umddi.h
typedef struct D3D12DDI_VIDEO_DECODE_CONVERSION_ARGUMENTS_0041 {
BOOL Enable;
D3D12DDI_HRESOURCE hDrvReferenceTexture2D;
UINT ReferenceSubresource;
DXGI_COLOR_SPACE_TYPE OutputColorSpace;
DXGI_COLOR_SPACE_TYPE DecodeColorSpace;
UINT OutputWidth;
UINT OutputHeight;
} D3D12DDI_VIDEO_DECODE_CONVERSION_ARGUMENTS_0041;
View the official Windows Driver Kit DDI referenceNo description available.
Specifies the arguments for decode output conversion.
EnableIndicates whether decode conversion should be used.
hDrvReferenceTexture2DIf down sampling is enabled, the output at decode resolution, color space, and format may be required for future decode submissions. If it is not needed, specify null.
ReferenceSubresourceThe subresource index to use of the hDrvReferenceTexture2D argument.
OutputColorSpaceThe target color space of the output.
DecodeColorSpaceThe source decoded color space before conversion.
OutputWidthThe output width of before conversion.
OutputHeightThe output height before conversion.