// d3d12umddi.h
typedef struct D3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080 {
D3D12DDI_HRESOURCE hDrvTexture2D;
UINT InputFrameSubresource;
} D3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080;
View the official Windows Driver Kit DDI referenceNo description available.
TheD3D12DDI_VIDEO_ENCODE_RECONSTRUCTED_PICTURE_0080 structure encapsulates the reconstructed picture generated from the input frame passed to the encode operation.
hDrvTexture2DHandle to the reconstructed picture generated from the input frame.
InputFrameSubresourceThe sub-resource index for hDrvTexture2D.
See D3D12 video encoding for general information.
D3D12DDI_VIDEO_ENCODER_ENCODEFRAME_INPUT_STREAM_ARGUMENTS_0082_0
D3D12DDI_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_STREAM_ARGUMENTS_0080_2