// d3d12umddi.h
typedef struct D3D12DDI_VIDEO_MOTION_ESTIMATOR_INPUT_0053 {
D3D12DDI_HRESOURCE hDrvInputTexture2D;
UINT InputSubresourceIndex;
D3D12DDI_HRESOURCE hDrvReferenceTexture2D;
UINT ReferenceSubresourceIndex;
D3D12DDI_HVIDEOMOTIONVECTORHEAP_0053 hDrvPreviousMotionVectorHeap;
} D3D12DDI_VIDEO_MOTION_ESTIMATOR_INPUT_0053;
View the official Windows Driver Kit DDI referenceNo description available.
Describes the input to the motion estimation operation.
hDrvInputTexture2DThe handle of the current frame.
InputSubresourceIndexSpecifies the start coordinates of the motion estimation operation for hDrvInputTexture2D.
hDrvReferenceTexture2DThe handle of the reference frame, or Past frame, used for motion estimation.
ReferenceSubresourceIndexA 256-byte aligned offset into the hDrvPreviousMotionVectorHeap buffer indicating the start of the hardware dependent data.
hDrvPreviousMotionVectorHeapThis parameter may be NULL, indicating that the previous motion estimator output should not be considered for this operation. If non-NULL, this buffer contains the hardware dependent output of the previous motion estimator operation and may be used for hinting the current operation.