// d3d12umddi.h
typedef struct D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_0020 {
D3D12DDI_HRESOURCE hDrvInputTexture;
UINT Subresource;
D3D12DDI_VIDEO_PROCESS_REFERENCES_INFO_0020 ReferenceInfo;
} D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_0020;
View the official Windows Driver Kit DDI referenceNo description available.
Contains stream information for the video processor blend functionality.
hDrvInputTextureThe current input field or frame.
SubresourceThe subresource index to use of the hDrvInputTexture argument.
ReferenceInfoThe set of references to be able to perform processing.