D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 {
  D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE,
  D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY,
  D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_video_process_input_stream_flags_0020)

D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 enumeration

Description

Input stream flags.

Constants

D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE

No flags specified.

D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY

The application must set this flag when not processing frames in order, such as seeking between frames. This should be a hint that cached filter processing from previous calls to process frames is invalid.

D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT

The application must set this flag when it applies video process operations to the same set of inputs. For example, paused video where the window is being resized causing a scale.