// d3d12umddi.h
typedef enum D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS_0020 {
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONE,
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITY,
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEAT
} ;
View the official Windows Driver Kit DDI referenceNo description available.
Input stream flags.
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_NONENo flags specified.
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_DISCONTINUITYThe application must set this flag when not processing frames in order, such as seeking between frames. This should be a hint that cached filter processing from previous calls to process frames is invalid.
D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAG_0020_FRAME_REPEATThe application must set this flag when it applies video process operations to the same set of inputs. For example, paused video where the window is being resized causing a scale.