D3D12DDI_WAVE_MMA_INPUT_DATATYPE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef enum D3D12DDI_WAVE_MMA_INPUT_DATATYPE {
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_INVALID,
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_BYTE,
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT16,
  D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d12umddi-d3d12ddi_wave_mma_input_datatype)

Description

The D3D12DDI_WAVE_MMA_INPUT_DATATYPE enumeration specifies the type of the input data for Direct3D matrix-multiply-accumulate (MMA) operations.

Constants

D3D12DDI_WAVE_MMA_INPUT_DATATYPE_INVALID

Indicates an invalid input data type.

D3D12DDI_WAVE_MMA_INPUT_DATATYPE_BYTE

Indicates that the input data type is a byte.

D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT16

Indicates that the input data type is a 16-bit floating-point value.

D3D12DDI_WAVE_MMA_INPUT_DATATYPE_FLOAT

Indicates that the input data type is a 32-bit floating-point value.

Remarks

For more information, see Wave MMA.

See also

D3D12DDI_WAVE_MMA_DATA_0103