D3D12DDIARG_BUFFER_PLACEMENT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDIARG_BUFFER_PLACEMENT {
  union {
    D3D12DDIARG_HRESOURCE_PLACEMENT UMD;
  } BaseAddress;
} D3D12DDIARG_BUFFER_PLACEMENT;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddiarg_buffer_placement)

Description

The D3D12DDIARG_BUFFER_PLACEMENT structure specifies the GPU-side virtual address that a resource should have.

Members

BaseAddress

Union whose members are ways to describe the base address for a region of memory.

BaseAddress.UMD

A D3D12DDIARG_HRESOURCE_PLACEMENT structure that describes a base address with a UMD handle to an existing resource, and a byte offset within that resource.

See also

D3D12DDIARG_CREATERESOURCE_0088