// d3d12umddi.h
typedef struct D3D12DDIARG_BUFFER_PLACEMENT {
union {
D3D12DDIARG_HRESOURCE_PLACEMENT UMD;
} BaseAddress;
} D3D12DDIARG_BUFFER_PLACEMENT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDIARG_BUFFER_PLACEMENT structure specifies the GPU-side virtual address that a resource should have.
BaseAddressUnion whose members are ways to describe the base address for a region of memory.
BaseAddress.UMDA D3D12DDIARG_HRESOURCE_PLACEMENT structure that describes a base address with a UMD handle to an existing resource, and a byte offset within that resource.
D3D12DDIARG_CREATERESOURCE_0088