// d3d12umddi.h
typedef struct D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030 {
UINT NodeMask;
} D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030;
View the official Windows Driver Kit DDI referenceNo description available.
Creates a protected resource session.
NodeMaskRepresents the set of nodes.